DETECTIVE COMICS #23.1
Getting to write Poison Ivy during "Villains Month" started out as a means to explore the extent of Ivy's powers to wild abandon. This was a Gotham without Batman, nor any other heroes around in her story to stop her. A chance for her to run free and do whatever she wants without any opposition, in a city of chaos. And while it started out that way, I also felt some responsibility to give her a revised origin. With the New52 relaunching the entire DC Universe, so many of these villains (Poison Ivy included) became fresh slates again or even for the first time. While it wasn't mandatory to include her backstory here, I felt it was an opportunity I couldn't resist.
Doing any sort of revisionist retelling of a character's origin is a treacherous line to walk. It really feels like a no-win scenario. Change nothing and it's seen as a retread of something everyone already knows. Skew too far off the path with a new take, and readers are quick to hate and want the old version. The approach I chose was to honor the basics of what we know or like about the character, while filling in some history to Pamela's early formative years to show how she became the villain she is today.
Most of Ivy's origins or stories in past comics and cartoons have always shown her already as an adult. But I felt it would add to her story if we saw her as a child. What was her home life like? Her college years? What helped shape and form Pamela before the incident that created Poison Ivy? These were all things I wanted to address.
Getting to write Poison Ivy during "Villains Month" started out as a means to explore the extent of Ivy's powers to wild abandon. This was a Gotham without Batman, nor any other heroes around in her story to stop her. A chance for her to run free and do whatever she wants without any opposition, in a city of chaos. And while it started out that way, I also felt some responsibility to give her a revised origin. With the New52 relaunching the entire DC Universe, so many of these villains (Poison Ivy included) became fresh slates again or even for the first time. While it wasn't mandatory to include her backstory here, I felt it was an opportunity I couldn't resist.
Doing any sort of revisionist retelling of a character's origin is a treacherous line to walk. It really feels like a no-win scenario. Change nothing and it's seen as a retread of something everyone already knows. Skew too far off the path with a new take, and readers are quick to hate and want the old version. The approach I chose was to honor the basics of what we know or like about the character, while filling in some history to Pamela's early formative years to show how she became the villain she is today.
Most of Ivy's origins or stories in past comics and cartoons have always shown her already as an adult. But I felt it would add to her story if we saw her as a child. What was her home life like? Her college years? What helped shape and form Pamela before the incident that created Poison Ivy? These were all things I wanted to address.
Pamela's research would include mammal, reptile, and insect pheromones. But in the end, it would be the plant based vial that would spill on her to trigger her new abilities. |
I also felt that past origins for her always had her as more of a victim; poisoned or injected by men she worked with. After becoming a very recognizable feminist icon in comics, I never quite liked the approach of her being used as a guinea pig and injected with the toxin to turn her into the villain. So my approach was to try to make her a bit more self-made. She had bad things happen around her during her early years. But in the end, her own research and development of the power of animal & plant pheromones, and her ambition to use them to great extremes, would be her undoing. In some ways, I wanted to explain her backstory in a very relatable real world approach. The fantastical part of Ivy and her powers could grow out of that.
John Kalisz's coloring technique over Javier Pina's art, made these flashbacks really stand out. |
I don't know where the idea generated to give Pamela a skin condition during her youth, but it felt like something unique or different to add to her character. As Poison Ivy, being linked towards plants and their ability to feed off the sun, it was a nice way to show the opposite of that as a child. That some extreme case of photodermatosis afflicted her. That exposure to the sun would react to her abnormal immune system, to cause rashes. The very beginnings to show that Pamela's biological makeup wasn't normal. Because of that, she might be interested to pursue botanical research in school as a means to find a cure. It didn't hurt that her mother had a fascination with flowers and gardening that could also be shared. And by gaining an immunity to toxins and viruses through her transformation into Poison Ivy, it would cancel out her adolescent sun allergy (although one might gather that it transferred those rash-like symptoms to anyone she touched).
Going back to the original intent of the issue, I wanted to explore Ivy's powers. While I've always been a fan of her classic green leafy clothing, her redesign in the New52 also had promise. I always saw it as a type of living costume. It's draped in leaves, but that's not all. I wanted to show that she'd be able to access this living suit to grow vines, wooden bark to help shield her, and shoot thorny projectiles out of it. I imagine it can do so much more (generate spores; provide fallen leafs as a smoke screen or camouflage when trying to evade capture; even grow leafy wings to glide or fly with). Very forest nymph qualities. And of course being able to grow sentient topiary type animals from nature around her was a given.
Going back to the original intent of the issue, I wanted to explore Ivy's powers. While I've always been a fan of her classic green leafy clothing, her redesign in the New52 also had promise. I always saw it as a type of living costume. It's draped in leaves, but that's not all. I wanted to show that she'd be able to access this living suit to grow vines, wooden bark to help shield her, and shoot thorny projectiles out of it. I imagine it can do so much more (generate spores; provide fallen leafs as a smoke screen or camouflage when trying to evade capture; even grow leafy wings to glide or fly with). Very forest nymph qualities. And of course being able to grow sentient topiary type animals from nature around her was a given.
Ivy's living suit as well as her surroundings, provide her with plenty of means for offense and defense. |
Writing the Bruce Wayne scene might've been my favorite for the issue. Ivy always struck me as someone that could quietly be one of the most powerful in the DC Universe if given the chance. I think it's easy to see the giant gods and cosmic threats as all-powerful, but her ability to control minds through pheromones has such wide ranging potential. Getting a few people or even one head of a company under that control, could raise or ruin a business very quickly. Or get her into places she couldn't or shouldn't be. Her powers are like having the keys to the kingdom. So why wouldn't she think like a business woman and try to use it initially to benefit her employer and herself?
Also in a sly way, I think it was my way to explain away how Batman might be one of the only people immune to her powers. There's always been a great flirtation between Ivy and Batman throughout past comics; alternating between being seduced at times but also has been shown to be unaffected by her powers. By keeping her research as a proprietary right to Wayne Enterprises, it leaves that door open for Bruce to investigate her findings further. For the Dark Knight to realize how dangerous her research is, and probably come up with an antidote so he's not affected. A very unassuming way to explain if he ends up being the only person immune to her, without her specifically knowing the reason for it. But that's just the backstory in my mind.
Working on this issue would be nothing without the other people involved. Javier Pina and John Kalisz made a perfect artistic combo on this issue. Javier had done some nice work on Birds Of Prey. And John I've worked with in the past on my runs with Detective Comics and Streets Of Gotham. I remember when John wrote me to ask how I wanted the coloring to go on the flashbacks, I think I wrote in the script to make it lighter and almost pastel looking so it would offset the current parts of the story. He basically replied by saying he had an idea he'd like to try and see how it turned out. And I think it's probably the most talked about art of the issue. The way it looks almost watercolor in appearance, the implied paper texture grain apparent, and the lack of hard panel borders. It turned out so beautiful. Jay Fabok turned in a visually arresting and enticing cover that really pops in 3-D. Taylor Esposito added some nice design work for lettering the credits and the captions through the issue. And working with my editors Joey Cavalieri and Kyle Andrukiewicz was a neat process as I was constantly bouncing ideas off them until the story took shape.
A couple other behind-the-scenes moments...
I think readers assumed we were blowing up another Wayne Tower in this story, as it's constantly blown up across other issues and titles. Rather this was the Wayne Enterprises R&D facility, formerly the Kane Chemicals building before the merger. Batman Group Editor Mike Marts got in on the fun by helping with design suggestions, passing back and forth photos of various real constructed buildings out there to give Javier some thoughts as he designed it. Looking at these buildings these architects created is a work of art in itself.
Also in a sly way, I think it was my way to explain away how Batman might be one of the only people immune to her powers. There's always been a great flirtation between Ivy and Batman throughout past comics; alternating between being seduced at times but also has been shown to be unaffected by her powers. By keeping her research as a proprietary right to Wayne Enterprises, it leaves that door open for Bruce to investigate her findings further. For the Dark Knight to realize how dangerous her research is, and probably come up with an antidote so he's not affected. A very unassuming way to explain if he ends up being the only person immune to her, without her specifically knowing the reason for it. But that's just the backstory in my mind.
Working on this issue would be nothing without the other people involved. Javier Pina and John Kalisz made a perfect artistic combo on this issue. Javier had done some nice work on Birds Of Prey. And John I've worked with in the past on my runs with Detective Comics and Streets Of Gotham. I remember when John wrote me to ask how I wanted the coloring to go on the flashbacks, I think I wrote in the script to make it lighter and almost pastel looking so it would offset the current parts of the story. He basically replied by saying he had an idea he'd like to try and see how it turned out. And I think it's probably the most talked about art of the issue. The way it looks almost watercolor in appearance, the implied paper texture grain apparent, and the lack of hard panel borders. It turned out so beautiful. Jay Fabok turned in a visually arresting and enticing cover that really pops in 3-D. Taylor Esposito added some nice design work for lettering the credits and the captions through the issue. And working with my editors Joey Cavalieri and Kyle Andrukiewicz was a neat process as I was constantly bouncing ideas off them until the story took shape.
A couple other behind-the-scenes moments...
I think readers assumed we were blowing up another Wayne Tower in this story, as it's constantly blown up across other issues and titles. Rather this was the Wayne Enterprises R&D facility, formerly the Kane Chemicals building before the merger. Batman Group Editor Mike Marts got in on the fun by helping with design suggestions, passing back and forth photos of various real constructed buildings out there to give Javier some thoughts as he designed it. Looking at these buildings these architects created is a work of art in itself.
Originally the story would end with Ivy's jump off the GCPD building and she would float away into the night air on a giant dandelion. It was a visual I always thought might look cool, that I hadn't gotten around to using in Li'l Gotham and thought I'd try it here. But after seeing it, it just didn't fit the scene as well as I'd hoped. So we made the decision to show Ivy swing off into her Green Kingdom on a vine. But here's that original version…